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Contents
Game Modes


Practice Mode:

Here you can check out all of the weapons without being attacked. You can also obliterate a stuffed Thing-Thing target!


Practice Mode

If you shoot the cashier enough, he'll eventually attack you with a Mini-Vulcan. You can kill him and unlock the Mini-Vulcan.

To do this you'll need to get the Auto-12 (Automatic Shotgun) and make sure you have plenty of ammo. Get close up, shoot at him and don't stop 'till he's dead. If all goes well, you should be left with just a little health and a Mini-Vulcan. Pick it up and you'll unlock it in all modes.




Sentry Bomber Mode:

In this mode you're pitted against flying enemies strapped with explosives. If they run into you they'll explode and lower your health. As time goes on the enemies will become larger and more powerful. Make sure you keep your Auto-12, Gauss Gun, or Mini-Vulcan loaded once they appear. Also, try not to corner yourself; there will be too many bombers to destroy and not enough time to do it if you hold up against a wall.

Enemy Health Ranges:

  • Enemy 1 Basic Enemy:

    Between 1 and 8 HP




  • Enemy 2 Enemy Upgrade 1:

    Between 9 and 15 HP




  • Enemy 3 Enemy Upgrade 2:

    Between 16 and 25 HP




All enemies do 5% damage on impact.




Stinky Bean Mode:

Ah, those terrible beans are back and more powerful than ever. The beans are faster, stronger, and can jump higher and farther. Also, they now come in a range of sizes. The best strategy to beating beans is to not get hit from both sides by them. Getting up against a wall will work for a while, but the bean's health will eventually outweigh the amount of damage you can do so you'll have to do some jumping around to clear them out. Also, beware of the tiny beans. They like to sneak up on you and hurt you without you seeing them. They're also especially difficult to hit.

Enemy Health Range:

Enemy 3

Beans can have between 1 and 7 health. Their size is relative to their health (i.e. bigger bean = more health)

All enemies do 10% damage per attack.





Zombie Mode:

Zombie

The staple of any survival game. These zombies are slow, but they've got a ton of HP. You have to keep moving around in this mode, otherwise you'll get swarmed. You'll find the Gauss Gun to be your best friend in this mode.


Enemy Health Range: Between 10-25 HP plus 1 HP for every 3 seconds you survive.
All enemies do 10% damage per attack.




Super Survival Mode:

Prepare to be the recipient of a storm of bullets. Enemies are trigger happy and you're on the business end of their weapons. To survive in this mode, you'll need to get good at shooting while doing backflips and double jumping (because you are invulnerable from bullets when you do this). You also need to be quick to the draw, and collect as many Gauss Guns and Auto-12's as possible. The FN SCAR is good to fall back on when you're out of the other two due to its high damage and good rate of fire.

Enemy Health:

  • Enemy 1 Basic Enemy:

    5 HP

  •  





  • Enemy 2 Enemy Upgrade 1:

    8 HP

  •  





  • Enemy 3 Enemy Upgrade 2:

    15 HP





 

All bullets do 3% damage and have a 1 out of 3 chance of doing damage.



Ultimate Survival Mode:

Well, this is where it all has to come together. In this mode you have to fight all types of enemies at once. Everything from the other modes applies here, but you get less health. Enjoy.

All attacks and bullets do 5% damage. Bullets have a 1 out of 2 chance of doing damage.




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