Five-seveN:
- Your basic handgun. You have one at the beginning of every mode.
- Power: 1
- Capacity: 20
Automag .44AMP:
- Magnum Handgun. It has a lot of power and fires reasonably quickly. Ammo can be sparse though.
- Power: 10
- Capacity: 5
P-90:
- Submachinegun. Has a high rate of fire but lacks power.
- Power: 1
- Capacity: 50
FN SCAR:
- Battle rifle that's somewhat slower than a SMG, but much more powerful.
- Power: 3
- Capacity: 30
SPAS-12:
- Basic shotgun. It's slow, but it's powerful and can hit multiple enemies.
- Power: 2 x 5
- Capacity: 9
Auto 12:
- Automatic Shotgun. Has an extremely high rate of fire, and packs a punch at close range.
- Power: 2 x 5
- Capacity: 20
HK 69:
- Grenade Launcher. Does a considerable amount of damage on impact, and also does area damage when the grenade explodes. Ammo is harder to find for this, and it has a very slow rate of fire.
- Power: 5 on impact + 10 area damage
- Capacity: 3
High Frequency (HF) Laser Pistol:
- Fires a constant laser beam that does a good amount of damage. Ammo is abundant for this weapon, but it is used up quickly.
- Power: 2
- Capacity: 100
Gauss Gun:
- Fires a high-velocity bolt that will penetrate multiple enemies. Has a medium rate of fire and does high damage.
- Power: 10
- Capacity: 15
Mini-Vulcan:
- Has an incredible rate of fire, but it can eat up ammo quickly. (Note: This has to be unlocked in Practice Mode before you can get it. See Practice Mode)
- Power: 2
- Capacity: 150
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