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Contents
Weapons

Five-seveN:

Five-seveN

  • Your basic handgun. You have one at the beginning of every mode.
  • Power: 1
  • Capacity: 20




Automag .44AMP:

Automag .44AMP

  • Magnum Handgun. It has a lot of power and fires reasonably quickly. Ammo can be sparse though.
  • Power: 10
  • Capacity: 5




P-90:

P-90

  • Submachinegun. Has a high rate of fire but lacks power.
  • Power: 1
  • Capacity: 50




FN SCAR:

FN SCAR

  • Battle rifle that's somewhat slower than a SMG, but much more powerful.
  • Power: 3
  • Capacity: 30




SPAS-12:

SPAS-12

  • Basic shotgun. It's slow, but it's powerful and can hit multiple enemies.
  • Power: 2 x 5
  • Capacity: 9




Auto 12:

Auto 12

  • Automatic Shotgun. Has an extremely high rate of fire, and packs a punch at close range.
  • Power: 2 x 5
  • Capacity: 20




HK 69:

HK 69

  • Grenade Launcher. Does a considerable amount of damage on impact, and also does area damage when the grenade explodes. Ammo is harder to find for this, and it has a very slow rate of fire.
  • Power: 5 on impact + 10 area damage
  • Capacity: 3




High Frequency (HF) Laser Pistol:

HF Laser Pistol

  • Fires a constant laser beam that does a good amount of damage. Ammo is abundant for this weapon, but it is used up quickly.
  • Power: 2
  • Capacity: 100




Gauss Gun:

Gauss Gun

  • Fires a high-velocity bolt that will penetrate multiple enemies. Has a medium rate of fire and does high damage.
  • Power: 10
  • Capacity: 15




Mini-Vulcan:

Mini-Vulcan

  • Has an incredible rate of fire, but it can eat up ammo quickly. (Note: This has to be unlocked in Practice Mode before you can get it. See Practice Mode)
  • Power: 2
  • Capacity: 150




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